Game Design

Following my one year stay with Super Crowd, I managed to gather valuable insights into a more unusual application of Game Design, the creation of Conventions both with a Business Focus and an Entertainment Focus.
Forcing me to develop Game Mechanics to gamify the Conventions within rather strict limitations, as relatively short deadlines and the expected Game Knowledge of Users(mostly limited to none) ensured I had to consider every mechanic carefully, together with my lead.

Super Crowd


Business Convention


Social Networking Mechanics


Entertainment Convention


Gamification for Engagement

Student Projects


Tabletop RPG Core Book


Collaborative Mechanics

Further Thoughts