Level Design


I currently have nearly four years experience in Level Design, with two years working on an unrevealed Project at King Art, one year spent at Super Crowd working a dual role of Game and Level Designer and one year as an Intern and Working Student at King Art, working on Iron Harvest.


Unannounced Project - King Art

Responsibilities

 

 

  • Took Ownership for 19 Campaign Missions on 4 Maps, working with Level Art and Coding to ensure the best possible Implementation of the Concepts.
  • Worked closely with Coding to implement an improved Enemy AI, as well as other Level Design tools.
  • Created and Maintained Communication Channels with QA to ensure proper testing of all Missions and Maps.
  • Researched and created Testcases for the Level Design implementation of new Game Modes and Features.

Super Crowd

Responsibilities

 

 

  • Developed Concepts for engaging Convention Spaces, facilitating User Interaction with our Customers and Gamification Features.
  • Researched, Planned and Implemented Maps based on Locations relevant to our Customers or Convention Concepts.
  • Cooperated with the Art Department to gain the most use out of available Assets.

 

Business Convention

 

Copenhagen Inspired Map

 

University Event

 

University Library Based Map

 

Entertainment Convention

 

Credit Scene



Iron Harvest - King Art

Responsibilities

 

 

  • Took responsibility for an existing Layout, turning it into a functioning Map.
  • Took responsibility for a Challenge Map from Idea to Full Implementation.
  • Participated in Playtests to ensure the Quality of all shipped Maps.

 

 

Fortress City

 

Defensive Challenge Map

 

Stronghold Siege

 

Offensive Challenge Map



Student Project

 

Unreal Tournament Map

 

Team vs Team